I totally get the screen time argument. I don't want my own kids sitting in front of an iPad or a TV for hours on end. However, sometimes I think that argument is used to discredit technology being used in the classroom--that teachers don't want to contribute to the screen time dilemma.
Some have this vision of students sitting at their desks just staring at the screen of a device, but I think that is totally underestimating tech and what it could look like in a classroom.
Technology can be active. Technology should be hands-on.
Technology shouldn't stop at playing an app on a device when it can be so much more.
Our PE teacher has been wanting to try a game with her students and I'll be honest, I hadn't thought through setting up the tablet with the projector in the gym until yesterday, so the fact that it took until yesterday was my fault alone.
Her kinders through 2nd graders were working on throwing and accuracy when throwing.
We added the Jitterbug app to one of the Android tablets we have in the building and connected that tablet to the projector using an Android Miracast.
The kids lined up in the gym and their job was to smoosh the bugs with their throws. If a student hit a bug with their throw, the teacher clicked the bug on the tablet and made it disappear. Even cuter, the students thought it was them the whole time! They had so much fun!
Check out a video of the craziness here!
Later today we are going on a nature walk where students to will capture photos from nature to create Animoto poetry videos from their pictures and their writing.
Technology shouldn't just be students sitting in their seats quietly obeying; tech should be fun, hands-on, active, and engaging!
Putting technology in students' hands means being open to opportunities of which we could have never dreamed as students ourselves.
When I was in school, we would have practiced throwing and accuracy by throwing the ball through a hoop or toward a circle tapped on the wall. Which do you think looks like more fun?